VFX Artist (3-month contract)
At a glance
Mid-level role at Blackbird Interactive. Remote, Canada · full-time · CA$75,000–CA$85,000 base.
remoteroles summary, based on the employer's posting.
What you'll do
- Build real-time visual effects in Unreal Engine 5 with Niagara for an action shooter
- Create immersive effects with creative leads, shaping them to meet visual and performance goals
- Track assigned work and requested changes, then deliver assets that meet Unreal’s technical requirements
- Troubleshoot tools and production pipelines, and document how the team uses them
- Work independently while coordinating with the team and taking ownership of problems
What you bring
- At least two years working on gameplay development
- Hands-on experience with Unreal Engine 5 and Niagara
- Experience scaling dynamic effects and integrating variables during runtime
- You can contribute on multidisciplinary teams, adapt as priorities shift, and communicate and present clearly
Who this fits
This mid-level contract role suits a VFX artist comfortable working independently and collaborating with a team. The role is remote or hybrid in Canada, and you must be legally eligible to work in Canada and live there.
From the employer
Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter.
Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!
At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.
We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your Resume.
Responsibilities
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Create and develop real-time VFX using Unreal Engine 5 and Niagara
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Work with the Creative Leads to author immersive VFX for an FPS game
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Problem-solve and support tools and tech development to achieve visual and performance targets in engine
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Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
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Ensure FX assets meet technical requirements for Unreal Engine 5
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Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
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Document tools and production pipelines in a clear and understandable way
Requirements
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2+ years of proven gameplay development experience
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Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
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Excellent communication and presentation skills
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Experience with Unreal Engine 5 and Niagara
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Experience with dynamic FX scaling and variable integration at runtime
Pluses
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Unreal Blueprint Experience
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Unreal chaos destruction experience