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Senior Network Engineer

Companion Group Ltd Open · verified Oct 24, 2026
Remote Germany Full-time Senior Network Engineering

At a glance

Senior Network Engineering role at Companion Group Ltd. Remote, Germany · full-time.

Pay not stated Network Engineer salary

RoleNetwork Engineering
SenioritySenior
LocationGermany
WorkplaceRemote
EmploymentFull-time
PostedJul 31, 2025 · 1y ago
Role brief

remoteroles summary, based on the employer's posting.

What you'll do

  • Build and tune network code for large multiplayer games, whether they run in Unreal Engine or elsewhere
  • Write maintainable C++ and solve multiplayer needs such as player synchronization, matchmaking and latency
  • Integrate networking work with gameplay engineers, designers and other teams, then troubleshoot issues throughout development
  • Evaluate new technologies and guide fellow engineers while improving the network architecture

What you bring

  • At least five years as a network engineer in gaming, including three or more years using Unreal Engine
  • Strong modern C++ skills, including C++17 and C++20, plus deep knowledge of data structures and algorithms
  • You understand client-server game techniques such as prediction, reconciliation, lag compensation and entity interpolation
  • You have shipped an AAA session-based multiplayer game and an AAA persistent-world multiplayer game
  • You understand client-server, listen-server, peer-to-peer and distributed architectures

Who this fits

This senior role suits an experienced game networking engineer who can mentor and collaborate with other engineers. It is fully remote and listed for Germany.

From the employer

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximizing player density, and crafting immersive gameplay experiences.

Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasize clear, continuous, and transparent communication as highly as technical skills.

We are looking for an experienced Senior Network Engineer with a strong background in Unreal Engine to lead the development and optimization of the network architecture for a new AAA IP. Your expertise will drive the creation of robust, scalable, and seamless multiplayer experiences for players around the globe.

Key Responsibilities

  • Architect, implement and refine cutting-edge network code for large-scale multiplayer games inside and outside of the Unreal Engine

  • Produce elegant, efficient, and maintainable C++ code

  • Develop robust solutions for player synchronization, matchmaking, and latency management.

  • Work closely with gameplay engineers, designers, and other departments to ensure seamless integration of your network code

  • Diagnose and resolve complex networking issues during all phases of development

  • Research and integrate cutting-edge technologies to future-proof network architecture

  • Mentor and collaborate with other engineers, fostering a culture of innovation and technical excellence

Requirements:

  • Minimum 5 years of experience working as a Network Engineer in the gaming industry

  • Minimum 3 years of experience with in the Unreal Engine
    Excellent communication and collaboration skills

  • Strong problem-solving skills and attention to detail

  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20)

  • Deep expertise in common data structures and algorithms (DSA) (e.g. Graph Algorithms)

  • Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation, etc.)

  • Shipped at least one AAA session-based multiplayer title.

  • Shipped at least one AAA persistent world multiplayer title.

  • Deep understanding of the client-server model, the listen-server architecture, the peer-to-peer architecture, and distributed architectures in general.

What makes you stand out

  • Familiarity with cross-platform multiplayer game development (PC/Console)

  • Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)

  • Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)

  • Strong debugging and profiling skills for real-time multiplayer games

  • Knowledge of security best practices for online games, including cheat prevention and data protection

Benefits:

  • Clear career progression path with opportunities for advancement, increased responsibilities, and compensation.

  • Fully remote position, allowing flexibility to work from any location while collaborating with industry-leading game developers.

  • Access to mentorship and guidance from experienced professionals in the gaming industry.

  • Opportunity to be part of a passionate and dynamic team working on exciting projects.

Apply now and embark on an incredible journey with one of the best game studios in the world!

Opportunity

Network Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Network EngineeringRemote

Find me work

By the team behind remoteroles.

Find me work
Opportunity

Network Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind remoteroles.