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remoteroles

Technical UI/UX Designer

People Can Fly Open · verified Oct 24, 2026
Remote Warszawa Full-time Mid-level Product Design

At a glance

Mid-level Product Design role at People Can Fly. Remote, Poland · full-time.

Pay not stated Product Design salary

RoleProduct Design
SeniorityMid-level
LocationWarszawa
WorkplaceRemote
EmploymentFull-time
PostedAug 18, 2026 · 2mo ago
Role brief

remoteroles summary, based on the employer's posting.

What you'll do

  • Turn UX flows and wireframes into usable in-game interfaces, then build the UI in Unreal Engine with Blueprints, animation and materials
  • Create game UI mockups in Figma or Adobe Photoshop and deliver assets that meet the project’s visual direction and quality bar
  • Take smaller UI features from UX through implementation, or share ownership of larger features
  • Work with UX, UI art, programming and other disciplines, then refine interfaces using playtest, research and team feedback
  • Estimate your work reliably and deliver it within production schedules

What you bring

  • At least three years designing UI or technical UI for games
  • Strong Unreal Engine 4 or 5 skills, including UMG, Blueprints, UI animation and materials
  • You have made game UI mockups and implemented production-ready interfaces alongside programmers
  • You understand UX, interaction design, accessibility and practical UI standards
  • Good written and spoken English, with clear communication and dependable task delivery

Who this fits

This mid-level role suits a game UI designer who can move between visual design and hands-on Unreal implementation. The position is listed as remote in Warszawa.

From the employer

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI.
  • Create (Figma or Adobe Photoshop) and Implement UI mockups in UE4 (UMG) using Blueprints, animations, and Materials for UI.
  • Own small UI features or co-own larger features from the UX phase into UI implementation.
  • Collaborate with UX designers, UI artists, programmers, and other disciplines.
  • Follow UX/UI workflows, implementation standards, and accessibility best practices.
  • Improve UI based on playtests, user research, and team feedback.
  • Deliver reliable estimates and meet production deadlines.
  • 3+ years of experience in UI Design or Technical UI design for games.
  • Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials.
  • Experience creating UI mockups for games
  • Understanding of UX principles, interaction design, accessibility, and UI best practices.
  • Experience implementing production-ready UI and collaborating with programmers.
  • Strong problem-solving, communication, and collaboration skills.
  • Self-motivated with reliable task estimation and delivery.
  • Good written and verbal English communication skills.

Nice to have:

  • Technical knowledge of UE4
  • Strong understanding of UX principles and accessibility.
  • Experience optimizing and debugging UMG UI.
  • Familiarity with design systems and reusable UI components
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

Opportunity

Product Design work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Product DesignRemote

Find me work

By the team behind remoteroles.

Find me work
Opportunity

Product Design work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind remoteroles.