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remoteroles

Technical Artist

Companion Group Ltd Open · verified Oct 24, 2026
Remote Germany Full-time Mid-level Other

At a glance

Mid-level role at Companion Group Ltd. Remote, Germany · full-time · £45,000–£60,000 base.

SalaryStated by Companion Group Ltd
£45,000 – £60,000
Base salary for this role, in GBP per year, as published in the posting.
RoleOther
SeniorityMid-level
LocationGermany
WorkplaceRemote
EmploymentFull-time
Base pay£45,000–£60,000
PostedDec 23, 2025 · 10mo ago
Role brief

remoteroles summary, based on the employer's posting.

What you'll do

  • Build and refine stylised materials and surface shaders in Unreal Engine
  • Turn visual direction from concept artists and 3D teams into materials that work in real time
  • Improve material performance across platforms, accounting for console limits
  • Create a modular material framework, debug engine issues, and document workflows for artists
  • Coordinate with VFX, lighting, and tech art on cohesive environments and visual development

What you bring

  • At least three years working in the game industry
  • Deep working knowledge of Unreal Engine’s material editor and shader pipeline, including custom nodes and parameterisation
  • You understand PBR, stylised rendering, real-time lighting, GPU performance, and platform optimisation
  • You can use HLSL, node-based shader tools, and performance debuggers such as RenderDoc or Unreal Insights

Who this fits

This role suits a mid-level technical artist who enjoys combining visual craft with real-time rendering and can work independently with artists and engineering teams. It is fully remote, with Germany listed as the location.

From the employer

Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.

Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.

We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.

Your Responsibilities:

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.

  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.

  • Optimise material performance across platforms, with special consideration for console limitations.

  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.

  • Troubleshoot and debug material-related issues in the engine.

  • Document material systems and educate artists on best practices and performance budgeting.

  • Contribute to visual development and R&D efforts that push the aesthetic envelope.

  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Your Profile:

  • 3+ years of experience in the game industry.

  • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).

  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.

  • Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).

  • Solid grasp of GPU performance and platform optimisation principles.

  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).

  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.

  • Self-motivated, organised, and able to work independently.

Bonus Skills:

  • Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.

  • Knowledge of procedural material workflows and texturing automation.

  • Experience supporting stylised, hand-painted, or retro-futuristic art styles.

  • Familiarity with console development (Switch, PlayStation, Xbox).

  • Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.


Benefits:

  • Competitive salary of £45,000 - £60,000 Per Annum.

  • A clear career progression path with opportunities for growth and recognition.

  • Fully remote position, offering the flexibility to work from anywhere.

  • Work alongside industry veterans.

  • Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.

Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!

Opportunity

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Each morning you get everything that fits, strongest first.

OtherRemote£40k+

Find me work

By the team behind remoteroles.

Find me work
Opportunity

Other work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind remoteroles.