UI/UX Artist & Designer
At a glance
Mid-level Product Design role at Companion Group Ltd. Remote, Germany · temporary.
Pay not stated Product Design salary
remoteroles summary, based on the employer's posting.
What you'll do
- Build menus, HUDs and other interface layouts in Unreal Engine 5
- Shape player journeys around clear, accessible use, including text scaling and control remapping
- Extend the interface’s visual direction through icons, typography and graphic details
- Create wireframes, prototypes and style guides, then coordinate with designers, artists and engineers
- Tune interfaces for platform performance while preserving readability and accessibility
What you bring
- You have proven experience designing game interfaces, with a strong portfolio showing polished work and player-focused flows
- You understand WCAG and Nintendo Switch accessibility guidance, and can turn complex gameplay into clear interfaces
- You bring strong graphic design skills and can create finished, game-ready elements with illustrative flair
- You can work with design tools such as Figma and Photoshop, alongside Unreal UMG or Slate
Who this fits
This fixed-term role suits an intermediate-to-senior game UI/UX designer who can combine visual craft with technical implementation. It is remote in Germany and involves collaboration across disciplines, time zones and cultures. The contract may later be extended or become permanent.
From the employer
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences.
Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise.
We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch.
This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term.
Responsibilities:
Design and implement intuitive UI layouts, menus, and HUD elements in Unreal Engine 5.
Create UX flows that prioritise clarity, usability, and accessibility for a wide range of players.
Follow the given art direction and expend upon its visual identity of the game’s interface, including iconography, typography, and graphic elements.
Collaborate with game designers, artists, and engineers to ensure UI/UX integrates seamlessly with gameplay systems.
Develop accessibility features such as scalable text, colorblind-safe palettes, control remapping, and audio/visual cues.
Produce wireframes, prototypes, and style guides for consistent design and art direction.
Optimise UI for performance across platforms without sacrificing clarity or accessibility.
Stay current on accessibility standards, best practices, and evolving player needs.
Requirements:
Proven experience designing UI/UX for games, ideally in Unreal Engine 5.
Experience level suited for intermediate to senior roles.
Strong portfolio showcasing interface design, visual polish, and player-centric workflows.
Knowledge of Accessibility Guidelines (WCAG and Nintendo accessibility standards for Switch).
Ability to translate complex gameplay systems into clear, usable interfaces.
Strong graphic design fundamentals: composition, typography, hierarchy, spacing.
Can deliver polished, game-ready elements showcasing strong illustrative instincts (Icon sets, etc.)
Proficiency in design tools (e.g., Figma, Photoshop, Illustrator) and Unreal UMG/Slate.
Strong collaboration and communication skills across disciplines, time zones, and cultures in a small, fast-paced team.
Nice to Have:
Experience with motion design or animation for UI transitions.
Familiarity with localisation and supporting multiple languages.
Knowledge of player research, usability testing, and iterative design.
Benefits:
A competitive salary.
A clear career progression path with opportunities for growth and recognition.
Fully remote position, offering the flexibility to work from anywhere.
Access to mentorship and guidance from experienced professionals in the gaming industry.
Be part of a passionate and dynamic team working on exciting, boundary-pushing projects.
Let’s build worlds that inspire and immerse players in the magic of a timeless era. Apply now and become part of one of the best game studios in the world!