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remoteroles

Staff Systems Software Engineer

thatgamecompany thatgamecompany.com Open · verified Oct 24, 2026
Remote Los Angeles Full-time Senior Embedded & Firmware

At a glance

Senior Embedded & Firmware role at thatgamecompany. Remote, United States · full-time · $162,500–$219,000 base.

SalaryStated by thatgamecompany
$162,500 – $219,000
Base salary for this role, in USD per year, as published in the posting.
This role, from thatgamecompanyOur estimate for the market: $187,113–$203,125Median $194,125
The range includes the market median of $194,125 for senior embedded & firmware roles in Los Angeles, compared against the Los Angeles market.
Worked out from 6 postings that stated pay, median $194,125. Last updated Oct 6, 2026.
RoleEmbedded & Firmware
SenioritySenior
LocationLos Angeles
WorkplaceRemote
EmploymentFull-time
Base pay$162,500–$219,000
PostedSep 9, 2026 · 6w ago
Role brief

remoteroles summary, based on the employer's posting.

What you'll do

  • Build the studio’s test framework, coverage tracking, and regression tools to catch defects before release
  • Speed up and strengthen test runs with flaky-test detection, quarantine, parallel execution, and deterministic replay
  • Create load and fault-injection systems, then turn disaster-recovery findings into repeatable tests
  • Automate device checks for frame rate, memory, heat, battery, and startup, with results enforced in CI
  • Run build and GPU clusters, set cross-platform developer-tool direction, and track engineering quality metrics

What you bring

  • You have hands-on experience designing test frameworks and building load, stress, and chaos-testing systems
  • You can analyze performance across CPU, GPU, memory, and I/O, and distinguish regressions from noisy results
  • You bring experience with Python, Go, C/C++, Jenkins Groovy, Linux scripting, and fluent English
  • You understand distributed-system failures, network protocols, recovery planning, and large-scale build and CI infrastructure

Who this fits

This is a staff-level role for a passionate gamer who can set technical direction and gain adoption across teams without managing them. You’ll suit work focused on testing and engineering infrastructure rather than production services. The role is remote across the U.S. and Canada, but applicants must already be authorized to work for any U.S. employer; visa sponsorship is unavailable.

From the employer

Staff Systems Software Engineer

Remote US & Canada

About this role

Most engineering roles at Thatgamecompany ship features to players. This one ships velocity and quality to engineers. Cloud, Gameplay Backend, and Cross-Platform Backend build the services and features the game runs on; you build the systems that prove that work is correct, fast, and ready — before it reaches players. You will build the systems that prove the gameplay feature works — at scale, on every device, on every commit — and the infrastructure that lets a hundred engineers find that out in minutes instead of days. If it runs in production, another team owns it. If it exists to test, measure, or accelerate what those teams build — test harnesses, load/chaos infrastructure, device labs, build/GPU clusters — you own it. Your output is the studio's velocity and the game's quality floor.

On any given day, you might:

Prove correctness and quality before players find the bugs

  • Build and own the studio's functional test automation framework — runner, fixtures, game-state harness, reporting — plus coverage instrumentation that makes untested systems visible

  • Build regression analysis tooling that separates real regressions from noise and attributes them to a commit automatically

  • Improve test suite speed/trust via flake detection, quarantine, parallel sharding, deterministic replay

Find the breaking point on purpose

  • Design load/stress testing systems modeling realistic player behavior, capable of driving launch-scale synthetic traffic against pre-production

  • Build chaos testing capability — fault injection, latency/partition simulation, dependency failure — run safely against real infrastructure

  • Run disaster recovery exercises, measure actual RTO/RPO vs. stated targets, and turn findings into permanent regression tests

Prove quality on real devices

  • Build app quality testing automation — frame time, memory, thermal, battery, cold-start captured automatically and gated in CI

  • Own the device compatibility lab, orchestration, and certification matrix so device support is verified every commit, not the week before ship

Own the infrastructure engineers build on

  • Build/operate on-prem build clusters (distributed compilation, caching, artifacts) and on-prem GPU clusters (scheduling, multi-tenancy, utilization), backing buy-vs-build with real data

  • Design cross-platform developer tools — including AI-assisted tooling (agents, skills, MCP servers) — that reduce toil across Cloud, Backend, and Client Engineering

Make it land

  • Define, instrument, and publish developer velocity/quality metrics (build time, test cycle time, flake rate, escaped defect rate, MTTR) and use them to prioritize your roadmap

  • Drive adoption across teams that don't report to you

  • Mentor engineers in testing strategy, performance analysis, systems thinking

  • Raise the bar through code review, documentation, reducing bus factor

We expect you to

  • Be a passionate gamer who puts players first

  • Treat developer experience as a product — users, adoption curves, a quality bar — not internal plumbing

  • Operate at Staff level: set technical direction studio-wide, influence without authority

  • Be relentless about systems that prevent problems, not just report them

  • Embrace experimentation for ambiguous, complex problems

  • Communicate trade-offs clearly across distributed teams

Required Skills

  • Languages: Python, Golang, C/C++, Jenkins Groovy; Linux shell scripting; fluent English

  • Testing & Quality Systems: Test framework design; load/stress tooling (k6, Locust, Gatling, JMeter); fault injection/chaos engineering; coverage instrumentation; flake detection

  • Performance & Analysis: CPU/GPU/memory/I/O profiling; statistical analysis of noisy benchmarks; regression detection and commit attribution; observability

  • Build & CI at Scale: Jenkins/GitLab CI/CD; Make/CMake; GCC/Clang; distributed build systems/caching; Git/GitLab and Perforce (large-binary workflows)

  • Infrastructure: Linux/macOS administration; bare-metal/on-prem cluster ops; Docker/Podman; Kubernetes; Terraform/OpenTofu; hardware capacity planning

  • Systems Fundamentals: Distributed systems failure modes; TCP/IP and UDP; resilience patterns; disaster recovery planning and execution

Preferred Skills

Mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling (Slurm, K8s device plugins, MIG), game engine internals/engine-level test automation, deterministic simulation/replay testing, live service game experience (or SaaS/PaaS/XaaS equivalent), Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, hybrid/multi-cloud management

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break

  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

  • Pet Insurance for those who need it too.

  • Compassionate leave for employees who needs to take care of their family members

  • Pre-tax wellness stipend

  • Pre-tax work from home stipend

  • Access our savings plan (401K program) with company match

  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)

  • Discount portal for everyday goods and services

  • Employee inclusive and diversity initiatives such as Grow Together

  • Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $162,500 USD to $219,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

Opportunity

Embedded & Firmware work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Embedded & FirmwareRemote$160k+

Find me work

By the team behind remoteroles.

Find me work
Opportunity

Embedded & Firmware work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind remoteroles.