Senior Product Manager - Paper.io 2
At a glance
Senior Product Management role at Voodoo. Remote, France · full-time · no salary stated · we estimate €62,500–€102,100.
Voodoo has not published a salary for this role. The figure below is our estimate, not theirs.
remoteroles summary, based on the employer's posting.
What you'll do
- Shape progression, monetization, live events and in-game economies to lift engagement and revenue in Paper.io 2
- Own feature plans from written specs and schedules through delivery, making trade-offs to protect player experience
- Use experiments, retention signals and player data to improve features after launch
- Coordinate with developers, artists and analysts so features roll out smoothly and meet quality standards
- Set development priorities under tight deadlines, then refine features using competitor activity and market changes
What you bring
- You have worked as a product manager, product owner, game designer or in live operations or product management
- You understand free-to-play mobile mechanics and in-app purchases, beyond ad-based monetization
- You have contributed to a successful live game and know competitive features such as rankings, seasons or upgrade systems
- You can write clear specifications, align teams and use AI tools regularly, including to build agents or reusable automations
Who this fits
This senior role suits someone who has shipped live-game features and is comfortable pushing back on weak ideas. The position is based in Paris, France, and is listed as remote.
From the employer
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
Role
Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Profile
Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
Strong understanding of F2P mobile game mechanics
Able to write clear specs and align teams
High standards. We need someone who pushes the product forward and challenges weak ideas
Experience on a successful live game
Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
Experience on casual, hybridcasual, io, or mass-market games
Good understanding of IAP monetization, not only ads
Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Benefits
Best-in-class compensation
Other benefits according to the country you reside